Variable rewards depend on your stats at the beginning of the month. ![]() The daily and weekly challenges have different types of tasks, similar to the daily quests, but they are all designed to be completed easily and fairly fast within the time limit.Īny challenges involving research auto-complete when you have finished all corresponding research trees already. All weekly challenges reset at the end of the month. ![]() Week 3 and week 4 challenges are added similarly. After 7 days, week 2 challenges are added while the week 1 challenges remain active. Week 1 challenges start on the first day of the month. There are four sets of weekly challenges. There are daily and weekly challenges to complete. Once you have collected enough glory you can claim chests, currencies or temporary buffs as rewards. The battle pass is a series of daily and weekly challenges that give glory when completed. Just don't break the dev's rules/terms.The Battle Pass has been added with Version 6.3.0 Since I run my own business, automating gameplay is wonderful because I can work a 12-16 hour day and come back and enjoy the progress my clicker or bot has made. Oh, and for me, at least, I won't automate a game until I have 100%'ed its achievements and main content. ![]() Cally's Caves, Cookie Clicker, and others.Įach person plays in their own way, mine is to enjoy the game until I'm done with that and then enjoy automating it's play. Minecraft and Terraria are two easy examples. It's super satisfying to create a clicker or bot that can play a game well. I'll play a game for hundreds of hours, but eventually I'll find ways to automate it. Originally posted by mono_wolf:Why using auto clicker when the game by itself :heart: allow you to use the space bar of your keyboard as an auto clicker by holding it down (I saw it first when a mod, I think, mentioned in-game chat ) Personally, I like to be able to walk away and have a game run itself.
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